I replaced it. I had the old one laying around, so I switch the new modem/router for a modem and a router setup. I was able to reach the nginx server. That makes me pretty happy.
So, I can’t host a webserver because the internet mode/router sent from my isp won’t let me log in. I gave up on getting support after 17 minutes went by after told by the queuing service that I had an expected three minute wait. Yes, windstream, you suck.
I did created an octopress site and went through the basic installation and configuration. The set up to github pages doesn’t seem to have worked. Also, in the local machine, it seems that there is no template set up.
Time for me to go to bed.
So today I pondered on what I wanted to do. And although I could keep working on it without any graphics, I decided that it would probably be very cool if I could get a rectangle moving around. And since I had to learn how to do this, why not learn how to do it in canvas? year ago I had moved around an image using the dom, but canvas seems to be the better tool for this kind of work.
I found a tutorial, I copy and adjusted the right things, and now I have a rectangle that I can move around. That makes me very happy :)
So I finished the development on the other game. These were the things that I learned:
1. I love the minimalistic UI. You can get stuff done more quickly
2. The art part is my greatest weakness. It will derail the project
For February I am being more ambitious. I am going to try to create a simple RPG-style game with 2-dimensional movement. In fact, I got the movement programmed right now, and so the basic talk mechanism. I am also going to work on it with a minimalistic page UI
so I am at the point of making artwork. This is the hardest to me since I spent many years as a teenager drawing. I haven’t drawn in years, so I am not that good at it anymore, yet my expectations are greater. So on day 6 I was working on the hands. These are hard in 8-bit.
No programming today. I spent the day working on artwork. The game right now has the first opponent, the boss opponent, a buggy mechanism to cycle through each opponent, and ending conditions. I am at the point where I can transition to making the game graphical.
I drew the main character and then I created a series of opponents, which in reality are the same character with different cloths and hair color. I need to create the boss, the background, and the hands with rock paper scissors and the scoreboard.
On other news, thanks to this project I have been getting ideas about other games.
The next I will attempt to make a rhythm game where you can actually use a musical instrument to play the coming chords notes. It may be too ambitious. We will see.